Somebody asked how to 3D-Print, if a layer, or a part of a layer is “Flying”.
To show the handling of overhang in 3D-Printing, I like to show these two pictures.
The object to be printed:
Here you see the support-material (in turquoise) to hold the plastic on top.
Published on May 13, 2013 11:54 am.
Filed under: 3D-Printing, Misc, Tutorials
Using MC-Pov, I did a short animation for BCN (Niue).
I wanted to do something, that looks like a stop-motion-animation, and as well having a macro-look.
Including scene files :)
File 1
File 2
File 3
(All 7 zip)
Published on September 1, 2011 3:27 pm.
Filed under: Including Scenefile, Indoor, Made with PovRay or PovPatch
About nine years ago a view friends of mine and me, we did a short-movie called “c-wars”. Based on the story of the c-base, places in the middle of Berlin, and there crashed space-station in the sub-area of the city.
Now it’s time to go for the part two!
All pictures, during the process of modelling are posted in this blog As well, you can find 3D-models here and much much more.
The blog is in German language!
Published on July 27, 2011 1:25 pm.
Filed under: Art, Design, industry, External, Including Scenefile, Made with PovRay or PovPatch, Misc, Other renderer, Outdoor
Because of this message, I decided to do a new PovRay-logo.
Here’s the result
And here is the scene-file.
It’s separated into 11 7Z files.
PovLogo.7z.001
PovLogo.7z.002
PovLogo.7z.003
PovLogo.7z.004
PovLogo.7z.005
PovLogo.7z.006
PovLogo.7z.007
PovLogo.7z.008
PovLogo.7z.009
PovLogo.7z.010
PovLogo.7z.011
The scene-file contains 11 levels of detail. See the comments in the main Pov-file.
Note as well: This scene load’s in just a view mesh2 objects and places them several times. If you like to use this model in a different app, give me a view more days. I’m working on this.
All objects across all levels are using the SAME UVs, but there are not used here. If you like to bake some textures KEEP IN MIND: every object is stored only ONCE! You would need to fix this problem on you own!
Have fun with this :)
Published on June 8, 2011 1:08 pm.
Filed under: Art, Design, industry, Including Scenefile, Made with PovRay or PovPatch, Stil Tags: 3d, cgi, dad, modelling, PovRay, raytracing, rendering, SSLT, stil, subsurface scattering
The foot of the windmill (only little differences on the upper part), rendered with the Pixar-Renderman.
There is no key within this animation. The whole movement is done by mathematical expressions.
Published on June 2, 2011 12:33 pm.
Filed under: Art, Design, industry, Other renderer Tags: 3d, cgi, loop, metal, pixar renderman, raytracing, rendering, renderman, Robot, technical, walk
Another rendering of the windmill.
This time it’s done with the Indigo-renderer, using this machine.
Published on June 2, 2011 12:23 pm.
Filed under: Art, Design, industry, Other renderer, Outdoor, Stil Tags: 3d, cgi, exterior, indigo, metal, outdoor, pathtracing, raytracing, rendering, sky, stil, technical, turbine, windmill
A simple looped animation.
The approach here is, that there is no key in this scene. Everything has being made, using mathematical expressions.
Rendered with MC-Pov,
The animal has being modelled, using Organica
The people in the car has being modelled, using Wings-3D
The car it self was NOT modelled from me, it comes from a model-collection.
Animated in 3DS-Max
Published on June 1, 2011 12:15 pm.
Filed under: Art, Made with PovRay or PovPatch, Outdoor Tags: 3d, animated, animation, cgi, loop, mc-pov, organica, PovRay, raytracing, rendering, wings-3d
Cause of this post I did this.
Its a very simple scene, using CSG operations (Boolean modelling instructions in PovRay)
Here the scenefile
Here some axis to help orientating in 3d-space
Published on June 1, 2011 9:38 am.
Filed under: Architecture, Art, Including Scenefile, Made with PovRay or PovPatch, Outdoor, Stil, Tutorials Tags: 3d, Boolean, cgi, CSG, exterior, modelling, outdoor, PovRay, radiosity, raytracing, rendering, stil
Bloc, rendered with Radiosity, using PovRay 3.6
This is always the same cube, turned around 90 degree every time.
This has the effect that texture and geometry seam to be one continuous object.
Ultra_wide_angle used again.
Published on May 27, 2011 4:10 pm.
Filed under: Architecture, Art, fish eye lens, Made with PovRay or PovPatch, Outdoor, Stil Tags: 3d, cgi, exterior, Hyperblock, Hypercube, julius, outdoor, PovRay, raytracing, rendering, stil
This has being rendered, using Indigo. I did the character with 3ds-max and z-brush.
Published on May 27, 2011 3:49 pm.
Filed under: Art, Design, industry, Other renderer, Outdoor, Stil Tags: 3d, cgi, exterior, indigo, outdoor, pathtracing, raytracing, rendering, stil