About overhang in 3D-Printing

Somebody asked how to 3D-Print, if a layer, or a part of a layer is “Flying”.

To show the handling of overhang in 3D-Printing, I like to show these two pictures.

The object to be printed:

 

 

 

 

 

 

 

 

 

 

 

Here you see the support-material (in turquoise) to hold the plastic on top.

BCN short stop-motion-like

Using MC-Pov, I did a short animation for BCN (Niue).

I wanted to do something, that looks like a stop-motion-animation, and as well having a macro-look.

Including scene files :)

File 1
File 2
File 3

(All 7 zip)

 

c-wars-II

About nine years ago a view friends of mine and me, we did a short-movie called “c-wars”. Based on the story of the c-base, places in the middle of Berlin, and there crashed space-station in the sub-area of the city.

Now it’s time to go for the part two!

All pictures, during the process of modelling are posted in this blog As well, you can find 3D-models here and much much more.

The blog is in German language!

Suggestion for a new PovRay-logo

Because of this message, I decided to do a new PovRay-logo.

Here’s the result
And here is the scene-file.
It’s separated into 11 7Z files.

PovLogo.7z.001
PovLogo.7z.002
PovLogo.7z.003

PovLogo.7z.004
PovLogo.7z.005
PovLogo.7z.006
PovLogo.7z.007
PovLogo.7z.008
PovLogo.7z.009
PovLogo.7z.010
PovLogo.7z.011

The scene-file contains 11 levels of detail. See the comments in the main Pov-file.

Note as well: This scene load’s in just a view mesh2 objects and places them several times. If you like to use this model in a different app, give me a view more days. I’m working on this.

All objects across all levels are using the SAME UVs, but there are not used here. If you like to bake some textures KEEP IN MIND: every object is stored only ONCE! You would need to fix this problem on you own!

Have fun with this :)

 

Foot


The foot of the windmill (only little differences on the upper part), rendered with the Pixar-Renderman.

There is no key within this animation. The whole movement is done by mathematical expressions.

 

Windmill

Another rendering of the windmill.

This time it’s done with the Indigo-renderer, using this machine.

 

Hunt


A simple looped animation.
The approach here is, that there is no key in this scene. Everything has being made, using mathematical expressions.

Rendered with MC-Pov,
The animal has being modelled, using Organica
The people in the car has being modelled, using Wings-3D
The car it self was NOT modelled from me, it comes from a model-collection.

Animated in 3DS-Max

How to do a model in PovRay

Cause of this post I did this.

Its a very simple scene, using CSG operations (Boolean modelling instructions in PovRay)

Here the scenefile

Here some axis to help orientating in 3d-space

 

Lotsa blocs

Bloc, rendered with Radiosity, using PovRay 3.6

This is always the same cube, turned around 90 degree every time.
This has the effect that texture and geometry seam to be one continuous object.

Ultra_wide_angle used again.

The mill has a pilot now

This has being rendered, using Indigo. I did the character with 3ds-max and z-brush.