Somebody asked how to 3D-Print, if a layer, or a part of a layer is “Flying”.
To show the handling of overhang in 3D-Printing, I like to show these two pictures.
The object to be printed:
Here you see the support-material (in turquoise) to hold the plastic on top.
Using MC-Pov, I did a short animation for BCN (Niue).
I wanted to do something, that looks like a stop-motion-animation, and as well having a macro-look.
Including scene files :)
(All 7 zip)
About nine years ago a view friends of mine and me, we did a short-movie called “c-wars”. Based on the story of the c-base, places in the middle of Berlin, and there crashed space-station in the sub-area of the city.
Now it’s time to go for the part two!
All pictures, during the process of modelling are posted in this blog As well, you can find 3D-models here and much much more.
The blog is in German language!
Because of this message, I decided to do a new PovRay-logo.
Here’s the result
And here is the scene-file.
It’s separated into 11 7Z files.
The scene-file contains 11 levels of detail. See the comments in the main Pov-file.
Note as well: This scene load’s in just a view mesh2 objects and places them several times. If you like to use this model in a different app, give me a view more days. I’m working on this.
All objects across all levels are using the SAME UVs, but there are not used here. If you like to bake some textures KEEP IN MIND: every object is stored only ONCE! You would need to fix this problem on you own!
Have fun with this :)
A simple looped animation.
The approach here is, that there is no key in this scene. Everything has being made, using mathematical expressions.
Rendered with MC-Pov,
The animal has being modelled, using Organica
The people in the car has being modelled, using Wings-3D
The car it self was NOT modelled from me, it comes from a model-collection.
Animated in 3DS-Max
Cause of this post I did this.
Its a very simple scene, using CSG operations (Boolean modelling instructions in PovRay)
Here the scenefile
Here some axis to help orientating in 3d-space
Bloc, rendered with Radiosity, using PovRay 3.6
This is always the same cube, turned around 90 degree every time.
This has the effect that texture and geometry seam to be one continuous object.
Ultra_wide_angle used again.
This has being rendered, using Indigo. I did the character with 3ds-max and z-brush.